Questions for Chapter 2 of Interaction Design, "Understanding and Conceptualizing Interaction" by Yvonne Rogders, Helen Sharp, and Jennifer Preece:
  1. What are some design approaches employed by interaction designers? What are some practices that should be avoided?
  2. What is meant by problem space in the context of interaction design? Why is this an important point of consideration?
  3. Why is it important to explicitly state assumptions and claims made during the design process? How does this help to understand a problem space?
  4. What are some benefits of conceptualizing the design space early in the design process? How is this beneficial for teams of designers?
  5. What is a conceptual model? What is its purpose?
  6. What is the importance of metaphors (such as interface metaphors) in conceptual models?
  7. One way to conceptualize design space is in terms of the interaction types underlying in the user experience. What characteristics of problem spaces might influence the choice of interaction types used in designing for a particular problem space?
  8. How do paradigms, theories, models, and frameworks aid in conceptualizing a problem and design space?