Questions for Chapter 3 of Interaction Design, "Introducing Evaluation" by Yvonne Rogders, Helen Sharp, and Jennifer Preece:
  1. What kinds of human behaviors are cognition?
  2. How does Norman define experiential and reflective cognition? What are some characteristics of each? How do these differ from each other?
  3. Why do the design requirements of technologies to support experiential and reflective cognition activities differ from each other?
  4. What are some contexts that are useful for describing cognition?
  5. What are some cognitive and behavioral processes that are useful for describing cognition?
  6. How does multitasking affect attention?
  7. What is perception and how can one model its relation to an environment (e.g., the real world or a particular interface). What is the role of sense in perception?
  8. What is memory and how can it be taken into account when designing interactive products?
  9. What are recall-directed and recognition-based scanning? How do these relate to memory?
  10. What is cognitive load? What is memory load? How do these relate to each other?
  11. What are some design practices based on models of memory that can improve the usability of a product?
  12. What is learning and how can designing for different learning processes affect the usability of a product?
  13. What are mental models? What is the difference between internal and external mental models?
  14. What is the human processor model of cognition?
  15. What is the distributed cognition model? How is it similar and different from the human processor model?
  16. What is external cognition? How can externalizing information reduce cognitive and memory load?
  17. What is the concept of embodied interaction? How can it be applied in interaction design?