Questions for Chapter 6 of Interaction Design, "Interface Types" by Yvonne Rogders, Helen Sharp, and Jennifer Preece:
  1. Interfaces are developed with different focuses—some focus on the functionality while others focus on interaction style, input device, or the platform for which the interface is being designed. How might the focus of an interface's development affect its design and usability characteristics?
  2. Many different types of interfaces have been developed. What are some explanations for the diversity among interface types?
  3. What are some factors that can affect the usability of a command-line interface? How can these factors be considered to optimize the usability of the command-line interface?
  4. What are the four elements of the WIMP interface design? What are some of the metaphors used in the design of visual components of WIMP interfaces? What are some of the metaphors used in the design of interaction options for these visual components?
  5. How does the WIMP interface relate to the GUI?
  6. Why have GUIs largely taken the place of command-line interfaces? In what situations are command-line interfaces preferable?
  7. What is the importance of visual feedback in GUIs (e.g., in response to interaction with the interface)?
  8. How has the WIMP interface evolved since its introduction on the Xerox Star? What are some factors that have influenced its evolution? Do modern operating system window managers have WIMP interfaces? How do the elements of the WIMP interface manifest in the iOS and Android operating systems' interfaces?
  9. What are some GUI elements that are not part of the WIMP interface design?
  10. What are some examples of multimedia interfaces? What are some characteristics of multimedia interfaces that distinguish it from other interfaces types?
  11. What is the purpose of designing interfaces using realism and abstraction? What are some advantages of each type of interface design?
  12. What is information visualization? What are some design goals of information visualization? What are some visualization techniques and structures used to depict information in information visualization?
  13. What are the three main visual areas on website interfaces?
  14. What are some unique characteristics of mobile interfaces? How can the mobility of devices affect the visual and interactive design of their interfaces?
  15. What kind of interface is exemplified by a printed QR code? How can this interface complement a mobile interface?
  16. How do mobile interfaces relate to speech, pen, touch, and gesture interfaces? What affect has mobility had on these and other types of interfaces?
  17. How have visual aspects of touch and gesture interfaces evolved in response to the their touch and gesture based input methods?
  18. What is the role of feedback in haptic interfaces? How is feedback represented in haptic interfaces? What kinds of information can be effectively communicated using haptic feedback?
  19. What are multimodal interfaces? What are some common examples of these interfaces?
  20. What is a sharable interface? What are some characteristics of the interactive space in sharable interfaces? How is this space similar to and different than the interactive space of interfaces that support collocated interaction?
  21. What are NUIs? What methods of interaction are employed to use these interfaces? How are NUIs similar to and different than GUIs?
  22. What are some challenges of designing NUIs? What are some methods for addressing these challenges?
  23. What is the importance of default settings in NUIs such as those used to control some faucets, soap dispensers, and paper towel dispensers?
  24. What type of interface is exemplified by Apple's Siri on the iPhone 4S?
  25. How do interaction designers choose the type of interface to design for an interactive artifact?