Questions for Chapter 11 of Interaction Design, "Design, Prototyping, and Construction" by Yvonne Rogders, Helen Sharp, and Jennifer Preece:
  1. What is prototyping? What is its purpose in interaction design?
  2. What are conceptual design and physical design? What is their relationship to one another? How do they differ?
  3. How do prototyping and design relate to one another?
  4. What are some methods for constructing prototypes?
  5. What are some benefits associated with the activity of prototyping in the context of a design team? How can they affect the communication and though processes that occur amoung team members?
  6. What are some differences between product prototypes and service prototypes? In what kinds of situations might service prototypes be more suitable than product prototypes?
  7. What are some of the differences between low-fidelity and high-fidelity prototypes? What some advantages and disadvantages of each?
  8. What is the relationship between prototyping and engineering?
  9. What are three approaches for forming a conceptual model of a product? How can a conceptual model help in the prototype building activity?
  10. How can consideration of use case scenarios be helpful for the design process? How can this help in evaluating prototypes?
  11. How can prototypes be useful in the process of design?
  12. How can existing software, hardware, other components and tools be used to support the the design and prototyping processes?
  13. What are design patterns? What is a pattern language? What is their purpose in the context of prototyping?