ID+Ch+11+Qs


 * Questions for Chapter 11 of Interaction Design, "Design, Prototyping, and Construction**" **by Yvonne Rogders, Helen Sharp, and Jennifer Preece:**
 * 1) What is prototyping? What is its purpose in interaction design?
 * 2) What are conceptual design and physical design? What is their relationship to one another? How do they differ?
 * 3) How do prototyping and design relate to one another?
 * 4) What are some methods for constructing prototypes?
 * 5) What are some benefits associated with the activity of prototyping in the context of a design team? How can they affect the communication and though processes that occur amoung team members?
 * 6) What are some differences between product prototypes and service prototypes? In what kinds of situations might service prototypes be more suitable than product prototypes?
 * 7) What are some of the differences between low-fidelity and high-fidelity prototypes? What some advantages and disadvantages of each?
 * 8) What is the relationship between prototyping and engineering?
 * 9) What are three approaches for forming a conceptual model of a product? How can a conceptual model help in the prototype building activity?
 * 10) How can consideration of use case scenarios be helpful for the design process? How can this help in evaluating prototypes?
 * 11) How can prototypes be useful in the process of design?
 * 12) How can existing software, hardware, other components and tools be used to support the the design and prototyping processes?
 * 13) What are design patterns? What is a pattern language? What is their purpose in the context of prototyping?